Thursday, October 17, 2024

This is like the third issue of this we''ve blogged; why am I still surprised it was a reprint book?

From 1974, Black Magic #6.
I had to check Mike's for the newsstand situation in July 1974, and there were a fair amount of horror books there, new and old. Marvel's Crypt of Shadows and Dead of Night were on the racks then as well--wait, they also had Weird Wonder Tales, Where Monsters Dwell, Uncanny Tales, and two issues of Vault of Evil. All of those were pretty consistently reprints; rarely if ever new: Marvel did have a magazine, Haunt of Horror, but other books like Fear or Supernatural Thrillers were de facto superhero books, featuring Morbius and the Living Mummy, respectively. DC would've had Ghosts, House of Mystery, and House of Secrets; and those were probably all-new. Anyway, back to the comic at hand, I guess: "The Thirteenth Floor!" from 1952's Black Magic #11, art by John Prentice. Clement Dorn just wants a little privacy for his suicide, but instead finds a departure area for heaven and hell, on the thirteenth floor. No spoiler to say, he's talked out of it.
"Satan's Sister!" from 1951's Black Magic #3 has pretty much the same twist as the middle story of Karen Black's Trilogy of Terror, so if you've seen that, there you go. (Art by Bill Draut.) "The Girl Who Walked on Water!" is also from 1952's Black Magic #11 and is another Joe Simon/Jack Kirby number. Two guys try to make it rich with young Anna Marie Kunowski, an ordinary young woman...who could walk on water, up walls, whatever. How? The guys think, it might just be because she thinks she can, so she can. It's all fun and games, until a young man is injured trying to walk down a wall like she did. Her big break then breaks, as she learns fear, and loses her ability. Aw. Read more!

Wednesday, October 16, 2024

"Room."

Moonstone usually gets the couch, because she's not the most stable figure I've ever had; but she was doing better today. Also, I keep having her Thunderbolts cohort Radioactive Man with her: I don't think they had the same relationship there they do here, and I'm not 100% what their relationship is here, either. Read more!

Tuesday, October 15, 2024

I was going to blog an actual horror comic, from a series we had seen a few times before, but looking it up the issue in-hand was the last issue; so that has to wait for the end of the year! So, we'll try another issue of this! From 1988, Time Twisters #5, cover by Bil Maher.
The credit box for "Bad Maxwell!" has "J. Roberts" on art, but it's obviously Brendan McCarthy, on the first of four shorts this issue from Peter Milligan. Maxwell Mills was experimenting with improving the teleporter--mainly, in keeping just any yahoo with a teleporter from popping into your house--by keying it to his own molecular structure. Instead, he goes to a post-apocalyptic alternate earth, where a lone band of survivors was surrounded by horrible "waste-mutants!" Maxwell swindles the survivors out of their gold and leaves, knowing they wouldn't be able to follow unless they matched his molecular pattern. Like a mutant Maxwell Mills! Who shouldn't be able to match that, but hey, we only had four pages.
"Extra! Extra!" features a future where the computer-generated newspaper the World doesn't report what happened yesterday, but what was going to happen today. Computer genius J.B. Ropey is one of the few people in the world that could maybe affect the World, which is why today's headline was about his upcoming death: can he avoid it? Maybe for four pages! (Written by Peter Milligan, art by Jose Casanovas.) "Slashman, Kolwalski, and Rat" follows a three-person hit squad: but the main hitter may not be who you would expect. (Written by Steve Moore, art by Mike White.)
Milligan again for "But is it Art?" wherein an art thief and his trainee figure the most well-protected painting in a gallery would be the most valuable, right? Unless there was another reason for it to be locked up...(Art by Eric Bradbury.) And one more Milligan, in "The Snikker Snack!" A murderous smuggler loses a shape-changing snikker on his ship, but figures he can seal it off and the client can find it later. Unless the snikker makes a bad choice to hide as...(Art by Jeff Anderson.)
"The Collector" is a brief air-fighter number set in the Vietnam War (written by Kelvin Gosnell, art by Ian Kennedy) then in "The Mousetrap" a lunatic with a shotgun claims to be stopping an alien invasion, aided and abetted by mice; and like many lunatics in Future-Shocks he might be right! (Written by Alan Hebden, art by Massimo Belardinelli; as was the final story.)
Finally, in "Bad Vibrations" a galactic survey vessel tries to figure out what killed the colonists on a distant world. The captain is a Native American, which is mildly noteworthy; also, this is like the second 2000 AD story I've seen with plot points bearing a passing resemblance to M.Night Shyamalan's the Happening. What a twist! Read more!

Monday, October 14, 2024

This isn't a horror comic either, but it had it's moments.



I mean, the cover of this one has the Dire Wraiths Smallville'ing a kid and Rom choking a Wraith so hard it melts, so...from 1982, Rom: Spaceknight #36, "The Sign of the Victim is...Scarecrow!" Written by Bill Mantlo, pencils by Sal Buscema, inks by Ian Akin and Brian Garvey.
Rom leaves a Dire Wraith-mutated girl in the care of Namor and Atlantis (which probably means, we never see her again) then uses his translator to listen to some whales singing. He's come to love earth; some of its inhabitants more than others. Case in point: at Clairton Cemetary, Brandy Clark visits the grave of the Spaceknight Starshine and pines for Rom. Brandy wishes she had died instead of Starshine, then maybe Rom could've been happy with Starshine, since they could never be together because she wasn't a Spaceknight...cue violins, except this time we get Starshine's ghost! Not it a spooky way, a friendly ghost who gives Brandy her power, since they both loved Rom. (There may be something else happening there; check later issues!)
Rom eventually hits land, scenic Wales! Where he finds a kid hung up like a scarecrow. Rom gets him down, and the kid explains, he was chosen, as an offering to "keep the evil away from Gwillyn Dale!" (Hill n' Dale?) It's a Welsh village that looks like it's still in the 18th century, which is about par for Marvel at the time: you never see cars in those German villages chasing Nightcrawler, either. The Dire Wraiths had taken a bunch of the village's children, and demanded another sacrifice every full moon. The townspeople don't think they have a choice, because if they fight, they'll lose the kids they already lost, so they keep sacrificing kids...then profit? I don't know what their strategy is here. The kid, Stephen, had prayed for a protector to help, and now he had one. Rom gets attacked by the Dire Wraiths, in one of their typical chatty fights: even through Rom had beat two "High Wraith Witches" in as many days, this one explains the stars were in her favor, as earth was lined up with the Black Sun of their Dark Nebula. They were going to turn the captured kids into weapons, since they knew bleeding-heart Rom wouldn't be able to turn his neutralizer on them.
Stephen gets dragged away into a mystic portal, and Rom is too late to give chase before it closes. Furious, Rom fights hand-to-hand with the Wraiths, and chokes one to death: as it crumbles to ashes, Rom is momentarily furious that he had murdered, even though in the previous panel it kinda looked like he had just punched one so hard its head exploded. Rom recovers his neutralizer from the fight, and gives the remaining Wraiths the choice between banishment or death: they go down shooting, and get banished. Still, Rom swears not to rest until the children are saved... 

Rom is such a fun series, but I think narratively, it was kind of sewn together on the fly? Was there an in-story reason why Rom had the (usually) non-lethal neutralizer to banish Wraiths rather than killing them, while other Spaceknights had more superhero-y traditional murder powers? This issue would've been about the three-year mark, but in-story Rom would've been fighting the Wraiths for much, much longer; and it might be unusual he hadn't killed before then. I've read a lot of the series, but not all of it. By the way, if the long-awaited Marvel Legends Rom only includes his neutralizer and doesn't have his analyzer or translator, you have my permission to riot.
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Friday, October 11, 2024

Another Twilight Zone comic? Just pretend I planned this or something.

From 1974, The Twilight Zone #59, cover (probably) by Joe Certa.
The cover story, "The Plague!" could easily have been an episode: Astronaut Strethers was returning to earth after ten years in deep space. That is, ten years for him, but thanks to relativistic speeds, five centuries had passed on earth. While there didn't appear to be any current conflicts, there was evidence of past nuclear wars; and Strethers straps on a sidearm, not knowing what to expect. Upon landing, the people greet him warmly at first, but then turn on him as a "plague carrier." Strethers flees into the forest, but chased by the villagers, he hides in a cave, where he eventually finds a computer complex. The computer had information about the plague: after a nuclear war, the second generation of survivors had almost a phobia of weapons, and gathered them up to be destroyed. Strethers realizes he won't need his gun and leaves it, rejoining the human race.
"The Stand-In" features a member of the idle rich, that maybe wishes he could be idler: because of his "social station" he was obligated to throw the occasional party, which he always found boring as hell. But, the next day, he sees an ad in the paper for "General Simulacrum," which promises a life-like mechanical substitute. He purchases a simulacrum, which proves a perfect stand-in at his next party. Free of his dull guests, he heads to a nearby bar to celebrate, but sees a couple that was at his party--they had sent their own simulacrums to the party, and so had everyone else, for like the last year or so. Hashtag first world problems.
In "Shock Treatment," a condemned prisoner volunteers for a scientist's "transition shock therapy" program, which does seem to change him for the better: he saves the warden from some other prisoners' escape attempt. But, they weren't able to commute his sentence, so he still gets the chair; but that's just another shock to him now. Finally, "the Golden Glove," wherein a greedy baron stops wringing gold out of the peasants, to get it from an alchemist. He spies on the alchemist to learn the secret, but doesn't use it carefully. This one ends, with a really off-model Rod Serling in a minstrel's outfit, if that does anything for you.
No Hostess ad this time? Feels like I've been robbed. Read more!

Thursday, October 10, 2024

This also isn't strictly a horror comic, but maybe close.

From 1994, Punisher War Zone Annual #2, "Hurt So Good" Written by Chuck Dixon, pencils by Dale Eaglesham, inks by Al Williamson. 

I had to look part of this up, since it's been forever since I've read the first few issues of Punisher War Zone, although you can probably picture that cover there! Mickey Fandozzi and "Johnny Tower" were supposed to "take care of" Carbone family second-in-command Sal, but lost him: Sal tried to escape across a frozen river but fell in, and Mickey and "Johnny" figured he was done for. (Johnny was of course really the Punisher, infiltrating the crime family.) Sal survived but maybe wasn't living his best life: he managed to get out of the ice, but lost his memory from oxygen starvation. He remembered the faces of the guys that brought him to that, but not a ton else. This issue opens with the amnesiac "Thorn" interrupting a gun deal, killing everyone there and helping himself to their stuff and ride, as he makes his way to this place he vaguely recalls, "New York." Which kind of seems like it would be a nightmare to deal with, in his condition? A lot going on and moving fast, while Thorn seemed to move like a zombie with frostbite. 

Seemingly by instinct, Thorn drives around the streets that no longer mean anything to him, until he happens to hear Mickey's voice talking to a worker. Before he can circle back to get him, he gets accosted by the gunrunner's crew, and coolly guns them down. The shooting should have given Mickey a head's up, but he's like yeah, I know, tough neighborhood, whatever; until Thorn starts shooting up his place. Mickey barely escapes, but that's all part of Thorn's plan: he could follow him, to the other one, "the one with the face of stone." Sure enough, Mickey runs crying to Frank; and a long shootout ensues: the gunrunners try to take Thorn in the middle of it, and get chewed up by both sides. Frank plays dead at one point, which leaves Thorn wondering, what was left for him? While he's mulling that over, Frank throws his ass off of an overpass, but Thorn lands on the roof of a semi, virtually unscathed; but he sees Frank looking down on him again, like before beneath the ice. Thorn ends up on the streets of Newark, seemingly without much left in the tank. 

Also this issue: some two-fisted action in "Second Chance," as Frank faces an old foe, Roc, again. Their fight had been interrupted before, but Frank thinks he can take him hand-to-hand: eventually, sure, but it wasn't a picnic. (Written by Ralph Macchio, pencils by David Ross, inks by Tim Dzon.) Then, in "Domino Theory" a gangster's girl plots to take over, and it goes really well! Right up to the point where Frank shoots her. (Written by Steven Grant, art by Alberto Saichann.)
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Wednesday, October 09, 2024

"Seasonal."

A longer one this time!
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