Showing posts with label Grifter. Show all posts
Showing posts with label Grifter. Show all posts

Wednesday, October 05, 2011

"Griftbats." (Unless I can come up with a better title...)


DC fans, help me out: I know there have been more invisible aliens than the three I name here, and the ones hassling Grifter. For some reason, the first ones that come to mind for me are the ones that gave Animal Man his powers, and I'm not even positive on that. But, sometimes the trouble in building a patchwork world like the DC universe is that there's some overlap, some redundancies.

Grifter #2 should be next week, but today is the first batch of second issues in DC's 52 initiative or reboot or whatever we're calling it. By rights, I should give them credit for their success--personally, I'm buying three more DC books than I was prior. (Static Shock, Demon Knights, and OMAC, all for at least their first six issues. Ignore the fact that I'd be reading other DC titles if they didn't get cancelled out from under me...) And I'm pretty sure the sales have been massive, although the #2's may be the real test: who comes back for what.

Still, and keep in mind I'm not DC's target audience for these books, I'm not impressed. I generally hate DC's wishy-washy "it's not a reboot, unless it totally was" policy. Bleeding Cool pointed out co-publisher Dan DiDio's current position that all Crisis events have been removed from DC continuity, which is not a big deal for some characters, and for others is like playing Jenga and your move is to remove the table you're playing on. My thought is, either have continuity, or don't. Stop trying to have it both ways. (I usually like continuity, but there's a lot the last few years that I wouldn't mind seeing cut.)

I know, I know: slavish devotion to continuity should not get in the way of telling a good story. Fine. Then tell some good stories. I enjoyed the issues I read, even if they didn't blow my mind, and even Grifter was at least middle of the road, with potential. Word of mouth and word of blog, books like Batman, Wonder Woman, and Animal Man came out of the blocks strong, and I could be interested in picking up the second or even third prints later. Then there are the middle of the road books, and then the books that disappointed on every level.

Actually, 'on every level' may not be correct, since while most readers would consider Red Hood and the Outlaws or Voodoo to be generally terrible, I can't say they won't find some audience. That's not an encouraging notion...MightyGodKing has a handy chart ranking the DC52 in both quality and introduction to the characters, and it's about 50-50 good/bad. So...that was the best DC could do, eh? I didn't expect every book to be gold, but the bar was higher than that; and I feel like DC took a big chance and played it relatively safe.

Grr. Anyway, I'm not thrilled with Marvel right now, either, but we'll harsh on them some other time.
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Wednesday, September 21, 2011

"Grift Patrol. Or DoomC.A.T.s."


Click to enlarge!

I know it's 'could've'...
Oh, duhr. I swear I had this done in July, before reading Grifter #1. Of course, I also could'a sworn I posted this one already...the Doom Patrol's ongoing membership drive will continue, but we may have more fun with Grifter next time.
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Friday, September 16, 2011

OK, this week's comics:

Funny, then creepy.
While I love Mike Mignola's books like Hellboy and B.P.R.D. (I don't think they use 'Mignolaverse' yet...) sometimes they read better collected, or all at once; than they do issue by issue. Even if an issue ends with something dramatic, when you know it's part three of five...that said, I really enjoyed Baltimore: the Curse Bells #2 by itself. While the hero is sticking to his quest for vengeance, he knows there's going to be "side quests," because there's so much horribleness going on that he can't let slide. Baltimore is also being followed by a writer, who's in over his head; and an inquisitor, who seems more concerned about Baltimore being "tainted" by evil than by evil itself. (The inquisitor is chasing the vampire hunter, not the vampires, which seems willfully stupid...but believably so, like he needs someone to blame more than he needs to deal with the problem.)
There's a pretty brutal kill early on, but no swears.  That seems fair...

From the DC relaunch, we have the first issues of Demon Knights and Grifter. Grifter? Wasn't I mocking him earlier? Well, the Comic Book Shop has Jason Gorder in for a signing, so I gave it a try! And...there may be potential, there. This first issue is mostly set up, as we see Grifter do a little grifting (which I don't know if we ever saw him do in the Wildstorm books, anyone?) before being abducted and experimented on by the invisible Daemonites. The experiment is apparently interrupted, and he escapes, but now Grifter can mentally hear the hidden monsters in our midst, which leads to a brutal fight on a plane, and a daring escape that I'm virtually positive wouldn't work, at all.

CBR's Hannibal Tabu sometimes uses the faintly damning expression "TV good" to describe a book that "would have been fine to flip through late at night on some of the high channels of your dial, but to spend specific money on it? That doesn't seem right." That's kind of where Grifter is now, but that's OK, this was the set-up issue, and there's room for improvement. Moreover, it's pretty easy to see this as a TV show with a relatively moderate effects budget. (The escape I mentioned might need reworking, but that might help it.) Of course, Tabu hated this ish; so, mileage will vary.

In the Banner/Hulk tradition, I think Jason and the Demon are both hugely resentful no matter where they appear...

Demon Knights #1 is likewise set up; starting with Merlin and the Demon at the fall of Camelot, then skipping to 400 years later. For some reason, not knowing the year really bugged me; but it's the middle of the Dark Ages, and historical records would be spotty at best, which would explain why a colossal moving fortress is new to me...

So far, there are three immortals here: the Demon, who I like, but is frankly different with every writer. Some like him full-on, eat-a-baby Evil, others as Cranky Good; it's not sure where Cornell will put him yet. Then there's Madame Xanadu; whom I know nothing about. But, there is an interesting moment that if not her origin, is certainly a turning point for her; and her...relationship with Jason and/or the Demon will raise eyebrows. And then there's Vandal Savage, who is not yet the immortal villain we've seen in Flash and Justice League comics; here he's an immortal, immoral lout. We get a laugh or two from him, but we also know he goes on (and on, if he survives in the reboot to the present) to be a total dick. I wonder if it undermines anything to know those three are going to make it; but I'm onboard for at least the first storyline here.
I wish Peter would deal with his angst the way Herc is about to...
After three Fear Itself issues, and this being the first of a two-part Spider Island tie-in, most of Herc has been more devoted to crossovers than his own storylines. Which is or isn't a bad thing, depending on if you've been enjoying the depowered Hercules stint in Brooklyn. This month, which opens with a brief skirmish with the X-Men that will conclude next month, Herc gets bit by a bedbug and gets spider-powers. Including spider-angst. While entertaining, it doesn't look like Herc is ever going to be hitting on all cylinders, since #10 will be the last issue, pending another go-around. Here's hoping.

Scans from Baltimore: the Curse Bells #2, written by Mike Mignola and Christopher Golden, art by Ben Stenbeck; Grifter #1, written by Nathan Edmondson, pencils by Cafu, and inks by Jason Gorder; Demon Knights #1, written by Paul Cornell, pencils by Diogenes Neves, inks by Oclain Albert; and Herc #7, written by Greg Pak and Fred Van Lente, pencils by June Brigman, and inks by Roy Richardson.
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