Ugh, where to begin? Mystic stuff and Jonah Hex, that's only going to work in the absolute smallest of microdoses, or you get the Jonah Hex movie. And Jonah doesn't currently have a comic, so his corpse and/or his ghost have shown up in the present more than once, and once was probably more than enough. I like the idea of Batwoman trying to take somebody else's burden, but it feels like taking away from Jinny's story. I know Lanzing and Kelly maybe did some other stuff with Planetary characters in this title--the Drummer and Jakita are mentioned--but that was a book I loved to death yet don't feel ready to revisit, or continue. I don't know the magic gun's full story either, but good lord, I'm afraid it belongs to the Saint of Killers or something. And I liked Jinny as a legacy character, but this feels like saddling her with one or two more legacies, on top of that. (No spoilers, but Jinny would be back in two issues, so this maybe didn't completely break the character.)
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Showing posts with label Batwoman. Show all posts
Showing posts with label Batwoman. Show all posts
Friday, September 06, 2024
Damnit, I'm on record as liking the idea of the Outsiders way more than anything I've ever read with them; but I've liked other stuff from these writers. Still, I feel like I see what they were trying to do, and I hate it. From 2024, Outsiders #8, "Hex" Written by Jackson Lanzing and Collin Kelly, art by Robert Carey.
In the ghost town of Zero, Batwoman confronts Virginia "Jinny" Hex, although she's really there to help; that's just kind of how she is. Jinny is being chased by ghost cowboys, and her gun is the only thing that works on them; although Batwoman buys them some time with salt. She explains, they maybe have a mutual friend: Jenny Crisis. She was a Century Baby, like Jenny Sparks had been, and maybe DC finally scraped bottom on stealing from Alan Moore, time to go for Warren Ellis. ('Stealing' might be harsh there, but this feels like playing with somebody else's toys maybe without permission. Which probably sounds weird from me, sure.) Jenny had been helped by the Outsiders before, but there were other Century Babies out there that needed help, like Jinny. Batwoman isn't sure what it all means, but knows those kids are important somehow. OK, fair enough. Then, the ghost of Jonah Hex shows up.
Jonah tells a three-page text story, of being maybe mortally wounded, before he found a magic gun in a crevasse; that saved him from dying, and helped him put down 37 of the Elliot Gang. It helps when you don't have to reload, I suppose. Jonah killed maybe two hundred with it, but was haunted by ghosts and felt he wasn't firing the gun anymore, it was firing him. He put it in a box and buried it; and asks Jinny why she had to use it: she had space guns, she didn't need it. Except, she did, during a burglary, when she put down a guy kicking down her bedroom door. Jonah feels bad about it, but tells Jinny she can't put the gun down: "...last life it took has gotta be yours." That feels like a load. He put it down...
Batwoman takes the gun instead, feeling that Jinny deserved a chance at a life; hers was already pretty wrecked, this wouldn't hurt much more. Jonah maybe is a little too sarcastic here, so Batwoman shoots him, then shoots the other ghosts...which, doesn't seem to do much? Like maybe the gun holds them off a bit, but doesn't permanently shut them down. She then calls the Outsiders: maybe they both said some things, but she needs them, since she could "contain the situation...but I can't solve it." But the others might not be in any position to help...
Labels:
Batwoman,
Jonah Hex,
Outsiders,
Planetary,
quarterbooks
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