Showing posts with label the Atom. Show all posts
Showing posts with label the Atom. Show all posts
Thursday, February 27, 2025
I swear I never see all four issues of this in the same quarter bin, because I'd absolutely buy it so I could be sure: from 1983, Sword of the Atom #3, "Mourning's End" Written by Jan Strnad, art by Gil Kane. (Kane also has a co-editing credit, with Dick Giordano; I wonder how he finagled that.)
The title refers to both plot threads this issue: Ray Palmer was still stuck at six-inches tall in a South American jungle, and was currently preparing the rebel army to attack the city Morlaidh. Ray had managed to not get killed by the archer Voss, and makes him second in command; since the rebel leader Taren had been blinded, and expected to die soon. And does, sacrificing himself to an ant swarm rather than let Ray risk his life defending him. This does free up Princess Laethwen to go after Ray, since life in the jungle was uncertain, and they didn't have time to wait.
Meanwhile, back in Ivy Town, Ray's ex-wife Jean Loring has buried the body that had been identified as Ray's, from his ring: she was a good enough lawyer, to know that was circumstantial evidence at best. Actually, it's less good lawyering than good old-fashioned spite that leads her to the right conclusion: Jean figures it would be "just like him, too" if he were to turn up alive now. The nerve! She heads to South America, where she may find some answers before the end of the series.
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Monday, May 06, 2024
We recently saw a fairly old Adventure Comics with Supergirl, but here's a much more recent one: from 2010, Adventure Comics #518, "Whispers of Doom" Written by Paul Levitz, pencils by Kevin Sharpe, inks by Marlo Alquiza.
I don't know if this was a reboot/relaunch of the Legion of Super-Heroes, so much as an updating of some classic stories, with maybe some continuity patches. In space, several members are after the henchmen of space pirate Zaryan (from classic 1963's Adventure #304!) who has planned an assault on Naltor. He's a bit chuffed when he gets there, and every science-cop in the quadrant is waiting: Naltor was home to future Legionnaire Nura Nal, who would later join as the pre-cog Dream Girl. While Zaryan escapes again, Nura has another vision, of a dying Legionnaire...but who?
Meanwhile, Superboy visits the new Legion headquarters--the one shaped like a rocket accident, you can't miss it--which Phantom Girl is patrolling, possibly for ghosts: several had claimed, they had been hearing voices. Superboy has to visit the Superman Museum, which has a massive exhibit to Doomsday and Superman's death, which is kind of a downer--they didn't note that he would come back after that? Seems like an important part of the exhibit. (Superboy had a post-telepathic command from Saturn Girl; so he wouldn't remember anything he learned about his future when he returned to his own time.) Still, he hears a ghostly voice, telling him to go home; and Brainiac 5 has to agree: Superboy could only come to the 31st Century at specific times; other times history already noted when and where he was supposed to be.
Also this issue: the Atom, in "Nucleus, part 3: We Are All Atoms" Written by Jeff Lemire, pencils by Mahmud Asrar, inks by John Dell. I like this one, even if it's a bit darker than classic Atom stories: Ray's old friend Professor Hyatt is attacked, by soldiers from "the Colony" that stole Ray's tech. Unfortunately for them, they didn't also have white dwarf-star fragments like Ray did, and their bodies couldn't survive the shrinking process. Ray makes a call to Oracle, which Barbara initially thinks was to flirt, but he needed a call traced, so he could face the Colony...
I'm pretty sure there's a similar scene in the Legion of Super-Heroes 2006-2008 cartoon with Clark staggered by a visit to his future museum, but I think that had been a piece of Legion lore for some time. This was just bringing it in earlier on.
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Monday, April 22, 2024
Aw, from the silhouette on the cover, I thought Yellowjacket was rejoining the team.
Wait, that's not right...spoiler alert after the break!
From 1975, Justice League of America #117, "I Have No Wings and I Must Fly!" Written by Elliot S! Maggin, pencils by Dick Dillin, inks by Frank McLaughlin.
The returning hero would in fact be Hawkman, and this issue would be referenced in his continuity, geez, for years afterwards; but it also feels like an early example of the "no time to explain, so I'm going to do something that seems super wrong, and catch you up later" kind of story that's like team books' bread-and-butter. Green Lantern, Green Arrow, Batman, Superman, and the Atom take off towards Mars, where GL has spotted Hawkman's Thanagarian ship: there's also a "photon-mirage" of Hawkman, that fails to lure them to Mars, but they go anyway. The team makes a surprisingly poor showing, though; with Supes and GL downed, Green Arrow missing two shots, but Batman now seemingly able to tear steel? The Atom misses what should be a standard jump from an arrow, and Batman is defeated by a dark-haired man claiming to be Hawkman...although he was noticeably shorter. He deposits the unconscious Leaguers on Mars, noting this would let him turn the disease to his advantage.
When the Leaguers wake up, the most noticeable change was that they were all about same height and weight, about five feet tall! (The Atom's shrunken stature brought the average down: Ray was six feet tall normally, and I'd guess the other guys there were at least that tall.) Superman and GL were noticeably diminished, but Batman could fly? Hawkman had been infected by microbes from the alien Equalizer--not that one! Or that one. Or that one! He was a odd-looking sort, and had microbes "that affect people when they exert themselves--making them physically equal to everyone around them!" Hawkman was no longer big and strapping, and couldn't even wear his wings; but had stolen some of the Leaguers' powers, so he could stop the Equalizer from infecting earth. But the microbes seemed to affect the Leaguers mentally as well: Batman had lost much of his deductive abilities, while Green Arrow was far more of a team player than he ever was. He rallies the heroes into concentrating their willpower, to use GL's ring and follow the Equalizer--meaning Hawkman, they hadn't learned of that alien yet!
Despite his borrowed powers, Hawkman is no match for the Equalizer, who counters his every move with equal force, before destroying his ship. The heroes arrive, to join their old friend, and aren't really getting anywhere, until they try hate: waves of hate, aimed at the Equalizer, which is countered by if not love, then restitution; as the heroes are restored to their usual selves. But, Thanagar was still infected, including Hawkgirl, and he was left with nowhere to go except back to the JLA, which elects to reinstate him.
The Equalizer's goal, if any, isn't explained here; this might have been his only appearance? But, we saw his equalizing plague mentioned in Showcase #103, and I'm pretty sure it was still a plot point in 1982's World's Finest #278, and possibly into 1985's the Shadow War of Hawkman.
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Friday, April 15, 2022
I don't recall this being beloved when it came out, either.
But I don't get Deathstroke's ongoing popularity either, especially when he's in books like this: from 2010, Titans: Villains for Hire Special #1, "The Best Laid Plans" Written by Eric Wallace, art by Fabrizio Fiorentino; Mike Mayhew; Sergio Arino; Walden Wong.
This is shorter and slightly less blatent in trying to tug on the heartstrings, but otherwise it reads just like Countdown to Infinite Crisis: despite a valiant struggle, a hero gets got, just to show the bad guys are hardcore. In flashbacks we see Deathstroke gathering his little team, largely by telling them whatever they needed to hear: for example, he promises Cheshire to solve her problems and help her restore her tarnished rep. Together, they gang up on the Ryan Choi Atom; hired by his foe Dwarfstar. Ryan puts up a good fight, before Deathstroke kills him, then delivers his corpse in a matchbox. (Who has matchboxes anymore?)
In their headquarters, complete with meeting table (and curiously, an extra empty seat) Deathstroke tells them they were Titans now, but the name choice wasn't business, it was personal.
Weirdly, for a 2010 comic that was bagged and boarded, this was in not especially great shape when I bought it. I can only assume an Atom fan threw it on the ground more than once. I do believe Dwarfstar would get his in Secret Six #28, but Deathstroke remains bulletproof, which just stumps me. Sorry to end the week on a sour note, but we may be looking at another Deathstroke book later.
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Tuesday, December 31, 2019
"The End" Week: All-Star Squadron #67!

Aw, I almost missed this one, and it has an incredibly important message for the new year: namely, punch Nazis as many times as you have to. From 1987, All-Star Squadron #67, "The First Case of the Justice Society" Written and edited by Roy Thomas, pencils by Arvell Jones, inks by Tony DeZuñiga.
This one is pretty much what it says on the tin, as Thomas adapts Gardner Fox's story from 1941's All-Star Comics #4: the newly formed Justice Society of America gets a mission from J.Edgar Hoover himself, to fight Axis spies and saboteurs. Hoover describes them as "hiding behind our Bill of Rights," which is a little troubling; but the team goes after those Fifth Columnists with gusto. Even the Spectre, the embodiment of God's wrath, is all "USA! USA! USA!" which leads me to believe God didn't know a ton about US history; even if Nazis totally have it coming.

The Atom gets a longer, and great, sequence: he had been sent undercover to a Midwest college to stop Nazi sympathizers from intimidating other students. (It's implied these were students sent from Germany; I have no idea if this actually happened.) Atom suits up to beat the crap out of the "junior Ratzis," who then look for a fight they can win, and try to gang up on a smaller fellow--Al Pratt, the plainclothes Atom again, who beats them up again! Getting word later they were looking for revenge, Al suits up to mess them up a third time at their "Fatherland club." The Atom doesn't just wreck them, he does a number on their building, and he didn't even have powers then! His luck runs out when he follows a clue to the main Nazi hideout and gets held at gunpoint, but Johnny Thunder and the rest of the JSA weren't far behind. When the case is all but over, an offhand remark by Johnny Thunder prompts his Thunderbolt to deliver the Nazis to Hoover, house and all.

Sadly, Sandman and Jay Garrick and the rest aren't around today to punch Nazis for us; so it's up to each and every one of us. Here's hoping to see more of that in 2020!
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Friday, May 10, 2019
I honestly thought this was going to involve time travel...

Ooh, so close to an 80-pager! From 2005, Justice League Unlimited #3, featuring "Small Time" Written by Adam Beechen, pencils by Carlo Barberi, inks by Walden Wong; "Escape from the Slab!" Story and breakdowns by Steve Vance, pencils by John Delaney, inks by Ron Boyd; and "Rolling on the River" Written by Steve Vance, pencils by John Delaney, inks by Ron Boyd.

In the lead story, the Atom discovers a microscopic invasion of the JLA watchtower satellite, and shrinks Wonder Woman, Ice, and Firestorm to help him fight it. (Firestorm has a fair question, "Couldn't we just, you know, step on them?" But there's a fair in-story reason.) Since none of them have shrunk before, Atom has to give them a crash course on the basics, like maybe don't eat a bean burrito before shrinking. Tiny vomit everywhere...

The "Johnny DC" kids books all had bonus pages this month; this issue reprints two shorts from Adventures in the DC Universe. Mr. Miracle gets forced to help a prison break, and Power Girl helps a harbor patrol cop with some hijackers stealing superweapons. The Miracle story is better, partly because it also features Big Barda and Oberon, as well as a recognizable host. There's also some coloring pages, and ads for a ton of games and Kangaroo Jack: G'day, U.S.A.!

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Tuesday, December 26, 2017
"The End" Week: Legends of the DC Universe #41!

From 2001, Legends of the DC Universe #41, "Lessons in Time, part 2" Written by Todd DeZago and Rich Faber, pencils by Drew Johnson, inks by Faber and Ray Snyder.

The Atom has already stopped his old foe Chronos before this issue begins, but not his scheme: he had tampered with Professor Hyatt's time pool, temporal distortions were popping up all over, and the Atom's only back-up was JLA mascot Snapper Carr. Fighting dinosaurs and saving students, the Atom prepares a bomb to stop the time pool's expansion, but is interrupted by the arrival of Chronos! This more formidable version was from the future, and had been feeding tech and weaponry to his past self.

Atom saves the day, but is disheartened that he has to turn in one of his students for grade tampering. Still, Snapper gives him a little encouragement in the end. This was the last issue of this anthology; which I think I only read occasionally when it was coming out. I've blogged a couple, briefly from the Aquaman/Joker story "The Fishy Laugh", and the JLApe opener featuring Impulse.
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Monday, September 18, 2017
Not a Review: Mattel's DC Multiverse Rookie series!
Even though Hasbro's Marvel Legends have taken the bulk of my action figure budget this year, I have still chipped in for two full series of Mattel's DC Comics offerings this year: the King Shark series, and the Wonder Woman movie figures featuring the "Collect & Connect" Ares. Ares and King Shark may have been the strongest figures in their series, as the figures you had to buy to build them ran from mediocre to okay. Yet, I still pre-ordered the next batch, rather than chance trying to find them later: DC Multiverse "Rookie" series, featuring Batman, the Atom, Batwing, Duke Thomas, and the Reaper! I got mine Friday from Big Bad Toy Store, who did their usual great job for me.

We'll start with the Atom, from TV's Arrow and Legends of Tomorrow. He's played by former Superman Brandon Routh, and comes with an alternate unmasked head that mildly resembles him. This may be the first time I say it here, but I hate the neck joints Mattel is using now: it's a smaller peg, that the heads pop on and off of with a bit of force, but doesn't give a lot of up-and-down motion. On TV, the Atom can fly, but here, his figure can't look up. Let's try an articulation count: pegged neck, two ball shoulders, two mid-bicep swivels, two elbows, two swivel wrists, waist swivel, two of Mattel's hinge-swivel hips, two mid-leg swivels, two knees, two ankles; so I'm getting a total of 18 points. That's not a huge count, and a number of the points are limited by the design: the shoulder, elbow, and knee pads all get in the way; but in fairness that suit is probably pretty restrictive in "real life" as well.

I kind of like this one: I want to say he's a solid B figure (for Mattel) but that may be because I like the show. I think the detail is better than the previous Arrow and Flash figures; but he's still smaller and less articulated than Hasbro's Marvel Legends figures based on movie and TV. But he does come with a tiny Atom as well! C'mon, something to be said for that.

Next, we'll look at Batwing, a character I have to admit I don't know much about, although he did appear in the recent DVD Batman: Bad Blood. He's not as basic as he might first appear, having a very black color scheme but a few raised sculpted elements on his belt, forearms, chest, and neck. The legs felt like an old DCUC figure though, which would be a perfectly acceptable reuse of parts if the ankles were a little better.

His main feature is the large bat-wing he uses to fly; a large and unarticulated piece, but it plugs in solidly to his back. Some of his joints were a little stiff at first, but I think he's a nice enough figure: the neck articulation is a bit better than the rest, so he holds a flying pose all right.

Another character I'm not overly familiar with: from We Are Robin, Duke Thomas. And as sometimes happens, by the time this figure has come out, he's changed his costume! Much of the sculpt may be unique, and I'd say the most unique aspect would be the large, basketball shoes; but he doesn't seem to have any ankle joints because of them. Feels like the articulation could be a bit better overall here: a mid-bicep swivel might've helped a bit. He does come with an alternate unmasked head, nunchuks, and a smoke grenade.

The fourth figure here is perhaps a bit more recognizable: Batman! And this is his current look, for however long that lasts. I was thinking this might become my go-to, current Batman; but I'm not sure. There are bat-shaped kneepads and a substantial bit of armor on the forearms and a bit on the shins. The fists feel hard, though. The inside of his cape seems very purple, a bit of a callback to his earliest appearances. Neck articulation is miserable, but there was something bothering me about the head that I couldn't put my finger on until I got out my New 52 Batman from 2013 for comparison: the New 52 head is way smaller, this Batman's head may be closer to scale, but didn't look right to me at first!

One last thing: he didn't come with any accessories, which sounds like a crime Batman should investigate!

Lastly, a character than may be the least known of this lot, but sold the lot for me: from Batman: Year Two, the Reaper! That storyline has gone in and out of both continuity and print a couple of times, and the character is probably only remembered vaguely as the inspiration for the villain in Batman: Mask of the Phantasm. The Reaper had been a Gotham City society type, until his wife was killed by a criminal, which led him to become a murderous vigilante. Eventually "retiring" to take care of his daughter, he would return to face--and beat--the city's new vigilante, Batman; who then has to team-up with the mob--and Joe Chill! (A later issue of Secret Origins would fill in some backstory but set some dates that would stretch the timeline a bit too far: Reaper was active in the 50's, and the Alan Scott Green Lantern came out of retirement to stop him. Only a lucky shot with wooden nunchuks gave the Reaper the chance to escape.)

The Reaper wore heavy leather spiked armor, and a cape and hood over a skull mask. The armor piece and cloak are done with an overlay, which I think Mattel used to do a lot with their Masters of the Universe Classics figures. It restricts movement a bit, but probably the only way to do it. Unless they came from MOTUC, there are a lot of new pieces here, including the spiked elbow and knee pads and feet. His hands are interchangeable with his scythes, and look great, although I don't know if I'd display him with the regular hands. A figure I wouldn't have guessed I'd ever get, and not too shabby!

Lastly, we have the Collect & Connect Rookie, the robot suit used by replacement Batman Jim Gordon in the "Superheavy" storyline. In fact, if you have that Jim Gordon figure, there's a fun and somewhat secretive add-on there: the Rookie head can be replaced by either of that Jim Gordon figure's heads, and the chest piece comes off to reveal him within! Neat!

Not so neat: the left arm of mine would not peg in, at all. There is a little black piece inside the torso that seems to be loose, or the peg on the arm isn't long enough, I'm not sure which is the problem.

I reached out to Mattel's customer service, but my only alternative might be to heat up and crack the torso, get the other pieces out of it, then replace it. Which would involve finding another Reaper figure, which I thought was going to be a pain in the ass, which is why I ordered the set in the first damn place...
(EDIT: Mattel's Customer Service actually did send me a voucher for $20, which I'll put towards a Reaper if one should appear, and thanks!)

Well, for the time being, I'm using the ubiquitous putty that's holding everything else together around here. It has undermined my appreciation of the Rookie figure a bit; but writing this up may have made me appreciate the other figures a bit more. Still not as good as the average Marvel Legend figure lately, though. Mattel has the Justice League figures on the shelves now, based on the movie; and they didn't really grab me. Will I be back on board for their next series, which I think is C&C Clayface? Maybe.
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Thursday, March 31, 2016
80-Page Thursdays: Countdown Special: the Atom #2!
Hey, Ray! Find Jean Loring yet?

OK, guess not. From 2008, Countdown Special: the Atom #2, reprinting from 1977-78 Super-Team Family #13-14, "Ragnarok Night!" and "The End of the Quest!" Written by Gerry Conway, pencils by Arvell Jones, inks by Romeo Tanghal.

The Atom quest for Jean Loring leads him back to earth, where we find Aquaman and Captain Comet (guest-starring from Secret Society of Super-Villains) are fighting planet-wide disasters caused by the Wind Pirate. (Or Pirates. Flash and Atom were fighting them in the first chapter!) Meanwhile, in Lemuria...which I thought was in the Marvel Universe...Jean Loring has been found, but hopelessly insane, her mind charged with "radiation energies" that are mingling with the Wind Pirate's machinery to make his disasters even greater.
Captain Comet uses his mental powers to project Atom into Jean's mind, then Comet and Aquaman have to fight the Wind Pirate's forces. While all three are successful, the radiation remains in Jean's mind, making it impossible to awaken her without destroying the earth! Thus necessitating the "Arrrrggh!" above.

Unfortunately, while these specials had reprinted all of the story up to now, here we miss a chapter somehow, Secret Society of Super-Villains #10! The one where the Creeper and Star Sapphire kidnap Jean Loring, and I still don't know why the Creeper's with the Society and not in SSoSV #11! Gorilla Grodd controls the Society here; a formerly mind-controlled and somewhat disgruntled Sapphire, and the animal-hating Floronic Man, who's also planning to betray Grodd.

Atom enlists the help of Wonder Woman here, after helping her stop invading alien robots. On Diana's shoulder, Atom even gets to visit Paradise Island and check out the Crystal of Knowledge; while the Floronic Man brings Jean to Grodd. The Society takes over Gorilla City, since Grodd was homesick, but it's also a good base to blackmail humanity. Or blow it up, either way. While Wonder Woman and Atom are briefly stopped, they manage to rally to defeat the Society. As they do, WW recounts an origin for Floronic Man that I think was discredited later, about him being an alien from a "plant dimension." Huh.
Stopping Grodd from using Jean to destroy humanity, the Atom also somehow drives the radiation out of Jean, curing her. And freeing her up for a February wedding, although the Atom is probably going to have to let her in on his secret identity before then.
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OK, guess not. From 2008, Countdown Special: the Atom #2, reprinting from 1977-78 Super-Team Family #13-14, "Ragnarok Night!" and "The End of the Quest!" Written by Gerry Conway, pencils by Arvell Jones, inks by Romeo Tanghal.

The Atom quest for Jean Loring leads him back to earth, where we find Aquaman and Captain Comet (guest-starring from Secret Society of Super-Villains) are fighting planet-wide disasters caused by the Wind Pirate. (Or Pirates. Flash and Atom were fighting them in the first chapter!) Meanwhile, in Lemuria...which I thought was in the Marvel Universe...Jean Loring has been found, but hopelessly insane, her mind charged with "radiation energies" that are mingling with the Wind Pirate's machinery to make his disasters even greater.
Captain Comet uses his mental powers to project Atom into Jean's mind, then Comet and Aquaman have to fight the Wind Pirate's forces. While all three are successful, the radiation remains in Jean's mind, making it impossible to awaken her without destroying the earth! Thus necessitating the "Arrrrggh!" above.

Unfortunately, while these specials had reprinted all of the story up to now, here we miss a chapter somehow, Secret Society of Super-Villains #10! The one where the Creeper and Star Sapphire kidnap Jean Loring, and I still don't know why the Creeper's with the Society and not in SSoSV #11! Gorilla Grodd controls the Society here; a formerly mind-controlled and somewhat disgruntled Sapphire, and the animal-hating Floronic Man, who's also planning to betray Grodd.

Atom enlists the help of Wonder Woman here, after helping her stop invading alien robots. On Diana's shoulder, Atom even gets to visit Paradise Island and check out the Crystal of Knowledge; while the Floronic Man brings Jean to Grodd. The Society takes over Gorilla City, since Grodd was homesick, but it's also a good base to blackmail humanity. Or blow it up, either way. While Wonder Woman and Atom are briefly stopped, they manage to rally to defeat the Society. As they do, WW recounts an origin for Floronic Man that I think was discredited later, about him being an alien from a "plant dimension." Huh.
Stopping Grodd from using Jean to destroy humanity, the Atom also somehow drives the radiation out of Jean, curing her. And freeing her up for a February wedding, although the Atom is probably going to have to let her in on his secret identity before then.
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Labels:
80-pagers,
Aquaman,
Captain Comet,
Comics heart gorillas,
SSOSV,
the Atom,
Wonder Woman
Thursday, February 25, 2016
80-Page Thursdays: Countdown Special: the Atom #1!

I love it when I mention I'm looking for a book, then find it! Which inevitably leads to needing another book! From 2008, Countdown Special: the Atom #1, featuring stories written by Gerry Conway, with art by Arvell Jones and Bill Draut, and Alan Weiss and Joe Rubinstein. The Atom actually gets a bump here, because his billing was "Plus: the Atom!" on the old Super-Team Family covers.

This was another reprint collection tying into Countdown, which featured the Atom's ex-wife Jean Loring turning into the new Eclipso. Did that make any sense at all? Maybe post-Identity Crisis. Maybe. These issues were from Super-Team Family almost three decades prior (1977!) and also feature Jean Loring losing her mind in a nonsensical fashion; after being abducted by perennial JLA baddie T.O. Morrow. He also abducts Flash's wife Iris and Supergirl; but they're troopers and just shake it off.

Jean, however, is somehow charged with some kind of energy, which is going to launch her across the universe in subsequent issues. She'll be mostly catatonic, though; she has maybe five lines the first issue here. And oddly, the second issue here switches heroes, which is pretty traditional for a super-hero team-up book, but considering the Atom's fiance was missing, you'd think Flash and Supergirl would stick out the case. Instead, we get Green Lantern and Hawkman tagging in, but Jean disappears again before the Atom can save her.

I thought this issue was going to have the Secret Society of Super-Villains appearance I mentioned a while back, but they didn't turn up until the concluding chapter! Don't worry, it's on order, so we'll see how Jean gets back sometime. I actually do have the next chapter--guest-starring Aquaman and Captain Comet!--and when the Atom gets your-princess-is-in-another-castle'd again, I think he has a panel of "Arrgh!" like Charlie Brown when Lucy pulls away the football.
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Tuesday, November 03, 2015
A Calculated risk in finding this book, then. (Boo!)

This issue's been on my shelf for a few months, but I first mentioned the Calculator over two years ago, so it's long past time we checked this one out: from 1977, Detective Comics #468, "Battle of the Thinking Machines!" Written by Bob Rozakis, pencils by Marshall Rogers, inks by Terry Austin.
In the back-up stories for the previous five issues of Detective Comics, the Calculator had faced--and been beaten by--Hawkman, Black Canary, the Atom, Green Arrow, and Elongated Man. But each time, the Calculator pressed his "special button" on his chest keypad, which he claims will "turn defeat into victory!" Facing Batman, Calculator is again beaten, and again hits his button, and again escapes from prison seemingly effortlessly; this time when a water main conveniently bursts while he was being booked. The next day, after Bruce Wayne ducks a business call from GBS's Morgan Edge, Batman has a JLA meeting with the other heroes that faced Calculator, and they receive the call that the villain is in Central City. (The Flash is out, per his own book!)

The collected heroes are surprisingly ineffective against the Calculator, who claims none of them will ever be able to capture him again. The Atom thinks to try attacking as civilian Ray Palmer, but even that doesn't work, and Calculator escapes in a walk-off. He says his "special button" "innoculated" him from ever being captured by those heroes again, and plans to do the same against Superman, Green Lantern, and other heroes. Aside: I have no idea how that would work. How would his button immunize him from getting smacking in the skull with Hawkman's mace, and if so would said immunity carry over to Hawkgirl or anyone else macing him?

After dodging another meeting with Edge, Batman gets the idea how to beat Calculator, and sets up a trap with a fake story about a S.T.A.R. Labs time capsule. During the fight, Calculator uses his computerized projector to create an escape-proof cage, but Batman had put that idea into his head and preset his own trap, a turntable floor that lands Calculator in his own cage! On the last page, Batman even implies that Calculator was still stuck in that cage, and has a good laugh at Morgan Edge taking a bath financially due to Wayne blowing him off. (And at Edge's suggestion that to shore up a floundering book division, he could get Batman to write a memoir.) I don't usually do multiple full page scans, but for Marshall Rogers--and a book that surprisingly doesn't seem to have been reprinted in America--why not?
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Monday, September 28, 2015
I don't think anything like the cover occurs this issue.

Oddly, I know I only got the Julie Schwartz tribute to this issue only recently, but here's a quick look at the original: from 1967, Justice League of America #53, "Secret behind the Stolen Super-Weapons!" Written by Gardner Fox, pencils by Mike Sekowsky, inks by Sid Greene. An oddly dressed inventor has built a matter transporter, which leaves "a reasonable copy" of the original behind, "an operation made necessary by the law of the conservation of matter and energy." That specifically wouldn't work like that; but the inventor is able to steal an antique coin from the Midway City Museum, and Green Arrow's arrows, Batman's utility belt, and Wonder Woman's magic lasso! For good measure, he also has an "animator" ray that he uses to bring to life statues of the doodang, the Monster of Leeds, the Ring-Tailed Roarer, and Paul Bunyan and Babe!

Any of which seems like enough to make a ton of cash without having to steal stuff from superheroes, but the inventor seems afraid of his teleporter's side-effect, a radiation that knocks out GA, WW, Batman and Hawkman and turns them invisible! And the League can't reverse-engineer the inventor's machine, since it was stolen by mobsters, or use Hawkman's radiation-detector...if only they knew someone who had a radiation-detector like his...the Atom points out, they totally do: Hawkgirl!

Who does all the heavy lifting the rest of this story, and should've been added to the JLA immediately. And now I'm wondering if there even is a Hawkgirl, Hawkwoman in the New 52. Maybe after that new TV show...
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