Showing posts with label Turok. Show all posts
Showing posts with label Turok. Show all posts

Thursday, October 23, 2014

How do you get out of Lost Valley? Practice, practice, practice...


I'm usually up for a random issue of Turok when one falls into my lap, which is fine since there really isn't any continuity from one Gold Key issue to another. Even if sometimes you wish there was. From 1972, Turok, Son of Stone #80, "Deadly Aim" Story by Paul Newman, art by Alberto Giolitti.

Still trapped in the dinosaur infested Lost Valley, Turok and Andar get out of a narrow scrape with a tyrannosaur-type by sheer luck--and their one-hit kill poison arrows. Turok encourages the younger Andar to practice, starting with a high tree fruit as a reward. And the practice comes in handy when they find a strange white line, the "medicine" of a strange tribe, to protect them from the dinosaur "honkers." The tribesmen use a boomerang-like weapon, which is new to Turok and Andar, and Turok is captured.

Before Turok can be sacrificed, Andar is able to make a long shot to cut the rope holding him, a shot he probably wouldn't have even been able to try without their earlier practice. Turok returns the favor, shooting a boomerang out of the air to save Andar; and the pair escapes into the Lost Valley. A fun issue, and I'll have to keep an eye out for more soon...
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Tuesday, November 08, 2011

While I don't do a ton of research for this blog--aside from reading every comic I can get my grubby hands on--every so often I have to check some facts; since there are sometimes things I'm sure of, that are completely wrong. Usually, my misconceptions are the result of not paying enough attention, or just stupid: during a football game a couple weeks back, I was positive "New England" was a state. Bzzztt!

In the same vein, I was dead certain the Trix Rabbit never, ever got a bowl of Trix. I knew there had been 'elections' where kids voted on whether or not to give the Trix Rabbit some motherlovin' Trix; I knew the vote overwhelmingly ran to yes, but still didn't think he got any, because it's such a great ad campaign. (This also strikes me as another Voight-Kampff test question, since if you voted no, you are an inhuman monster.) Looking it up, apparently the Rabbit did get Trix a couple of occasions, and is now completely hooked and still chasing that high...


Aside from me being wrong quite a lot, my point was sometimes if the hook is strong enough, it's going to keep being used, probably even long after you would prefer that plot to be resolved. Like today's book: Turok, Son of Stone #107, written by Paul S. Newman, pencils by Angelo R. Todaro, inks by Alberto Giolitti; and Turok #89, pencils and inks by Alberto Giolitti.

Got four or five out of the quarter/dollar boxes recently. If you've never read Turok, or don't recall his popular N64 games from 1997; well, it's a pretty good hook: Native American brothers Turok and Andar are out hunting when they become trapped in the Lost Valley, a mysterious region full of dinosaurs (called 'honkers'), cavemen, and monsters. Each story is thus their attempts to survive and find a way out. While the younger Andar's curiosity or overconfidence sometimes gets them into trouble, the level-headed badassery of Turok gets them out. And they had 'poison arrows,' that were usually one-shot, one-kill; even on the largest of creatures. (Even more than I wondered what that super-fast acting poison was, I wondered how they could eat the meat from an animal killed with said poison...maybe it was an allegen, like a bee sting?)

There would be later, updated versions of Turok from Valiant, Acclaim, and Dark Horse; and I don't know if a big deal was made of this, but in the original stories Turok and Andar were from a Pre-Columbian tribe: they may have never seen a white man, or a horse until they entered Lost Valley. Granted, historical accuracy was not a big concern in this book; but I thought that was weird, and had just assumed he was from 'western' times.

I think Turok usually ran two stories an issue, and while I haven't read every Gold Key comic out there, it seemed to stick to its formula a little more rigidly than Magnus, Robot Fighter or Dr. Solar, which seemed to have at least the bare-bones of an ongoing storyline. Turok and Andar are stuck for some time in the Lost Valley, which is apparently the size of Australia. Every time they find a clue towards a possible way out, it's either false, or blocked. After a couple hundred failures, most people would be a bit discouraged, but Turok takes it pretty stoically. There's not a lot of deep characterization in these, but it would be easy to read it as Turok holding it together for his brother's sake.

So, reading a random Gold Key Turok (which is the only way I've read them) is like reading a random Archie comic: while entertaining, the stakes never change and progress is never made. If you read a bunch at once, well, it's like playing Chutes and Ladders on a board with nothing but Chutes back to the start. I picture editorial for the book simply asking the writer and artist for Turok stories, until one day they were cancelled; whereas nowadays it's impossible not to figure editorial would've demanded some kind of shakeup if sales slipped.
I think a lot of Turok's comics end like this.

Of course, Turok is just one of any number of unresolved properties: did the Robinson family from Lost in Space ever make it home? Did the A-Team ever clear their names? (Maybe?)
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