Friday, September 08, 2023

The cover makes it look like they're sharing the same cell, and Waller's had about enough of dress-up time.

Also, that Batman has wee little feet, but okay! From 1990, Suicide Squad #40, "The Phoenix Gambit, part one of four: Ashes" Written by John Ostrander and Kim Yale, art by Geof Isherwood.
This issue opens with a one-year time jump from the previous issue, and Amanda Waller on the other side of the prison bars. That may be about to change, though, as Sarge Steel approaches her with a deal: Amanda says he can come back later, and listen to her terms. Steel had been pretty sure that wasn't going to work, and plan B is put into place, as a shadowed figure behind a desk asks Deadshot if he's ready. The next night, in Gotham Commissioner Gordon and Batman examine a crime scene, a Vlatavan shipping magnate, apparently dropped from a fair height onto the top of a building. Or thrown there...further investigation finds a flattened slug, but no gun, and Batman runs through the clues looking for a bulletproof, super-strong individual, coming up with Russian super-soldier Stalnoivolk, or "Steel Wolf." And I had to double-check this, but sure enough: he first appeared in Firestorm #67! The Suicide Squad's greatest resource, once again: Firestorm villains.
Batman tracks Stalnoivolk down, but the old Russian is strong enough to not go down easy; and the fight is cut short by Sarge Steel, who initially tries to intimidate Bats but then asks him to join him, to talk to Waller. Although it had been dismantled, the Suicide Squad was needed again, since Vlatava (home of Count Vertigo) was currently being torn apart by forces using it as a catspaw, to try and leverage open conflict between the U.S. and Russia. The government wanted to intervene while maintaining a level of deniability, like it used to have with the Squad; which meant Waller was back in the driver's seat, and she makes her list of demands: a Presidential pardon, an assist from Batman, the same prisoner deal as before, and a million in cash. The first couple are solid demands, but a million in 1990 feels lowball. Still, a recruitment drive was next on the agenda...that I'm pretty sure picks up the usual suspects. Possibly because Waller really wanted to see Captain Boomerang die, maybe.

I know others have pointed this out, just how amazing this run is: this wasn't a Vertigo or Black Label title, this was just a plain newsprint comic for like five and a half years. (Just checking, this issue didn't have the Comics Code Authority stamp on the cover; at a glance flipping back, #34 did.) It always feels like a smarter book than most on the racks, even now.

3 comments:

Mr. Morbid's House Of Fun said...

Honestly that's because it WAS one of the smartest books currently out then that wasn't a Vertigo imprint book at the time.

Also, how was Waller NOT ever successfully assassinated at any time during her stint the person in charge? I know there were various attempts, but other than for realistic reasons, like her being far too interesting of a character, why was she never killed off?

CalvinPitt said...

She probably was successfully killed at some point, then Death decided she wanted no part of messing with Waller and sent her back. (Or she ended up in Hell and took over inside 5 minutes and Neron and all the other wannabes teamed up to chuck her out, take your pick.)

More seriously, I think Waller's written as pretty good at staying cool. I think it's this arc that she enters her hotel room to find Deadshot waiting to kill, and talks him out of it by offering the same amount, plus one dollar, to go back and shot his employer instead. Maybe death just doesn't scare her because she's lost so many people already?

Also, I love when they go to recruit Boomerang off the island where they left him, and he's getting ready to try and escape the island by launching himself on a giant boomerang.

googum said...

I know she didn't, but I'd almost swear Waller drops the MF-bomb in Justice League Unlimited: "...I knew he was a snake, and he still bit me."

And Boomerang's...boomerang-escape, is a solid bit. I think he might've got what Trickster had in Blue Devil: he'd spent so much time around the Flash that physics no longer seemed to be a consistent phenomenon, more like a suggestion you could work around. Silver Age, that thing would'a worked like a charm!